Battlefield 5 patch 6.2 will be delivered later this week. In patch 6.2, a broad amount of changes are being made that will bring Battlefield 5’s TTK much closer to original values. It’s not going to be a full reversal, but it’ll be significant. For example, most machine guns in Battlefield 5 took approximately 6 bullets to kill in patch 5.0 at 50+ meters. In patch 5.2.2, the BTK shifted to between 7-10 at those same distances, with the average closer to 9. In patch 6.2, BTK will drop down to 7 for all those values.

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A similar scale is used across the board for most weapons at a distance of 50+. There’s about a 10% increase in BTK compared to before EA DICE made its changes. According to EA DICE, these changes are intended to offer a less “instant or severe” dropoff in TTK at specific distances. Weapons will also be scaled so that they better fit their intended ranges.

To account for dramatic changes to some weapons that would likely result in serious imbalance, EA DICE is making quite a few more targeted changes. These changes focus on recoil, hip-fire accuracy, and muzzle velocity.

“The goal is to keep a high pace in close combat and to have a lower, but satisfying pace at distance,” is EA DICE’s spoken aim with update 6.2. The longer TTK at long distances was the main frustration for players going back to EA DICE’s original changes. Battlefield 5 is a game with large, sprawling maps and long-distance gunfights are common.

Whether or not these changes will go over well with Battlefield 5 players isn’t clear. It might be too much of a change, it might be too little of a change, or it might be the right change only it came too late. Battlefield 5 players, like most online multiplayer shooter fans, more often than not have criticism no matter the state of the game they’re playing. EA DICE believes it’s the right decision to make right now though. Though they might change their minds again.

Battlefield 5 is available now on PC, PS4, and Xbox One.

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Source: Reddit